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Tuesday, December 31, 2013

So I joined the new server

I joined a new server 125-Honorius(v4). If anyone would like to come join me I'm playing under the name Dedo and do not have an alliance at this time. Invite code 5ap9981514. Happy gaming everyone!


Invite codes must be used within 3 days of the account being created. You get one gold coin for using someone elses code. But that person will gain many gold coins as you level. So by adding my code you will all be helping me greatly!

Saturday, December 28, 2013

Basic Tower Guide- Dec 2013

 Some basic tips on getting through the Tower:


  1. Troops are numbered in their attack order 1-4 in this way you can figure out which of your troops will get hit. You always get to start first, so your "1" will attack in front of him, if their is nobody in front of him they will attack up then down but always the troops in the front. then their "1" will attack in front of them or above then below. If you have already killed their "1" then their "2" will attack. Then your "2" then theirs and so on. Paying attention to the attack order can save you a lot of troops in the long run. 
  2. Use sacrificial troops. I am an advocate of the 2&2 method. I have 2 defensive heros and 2 attacking heros. My attacking heros I attempt to position where they will take no damage. If one has to take damage I use the one with the highest defense rating. My defensive troops consist of 2 heros each leading 3 archers. I use archers because they cost the least in materials. I use 3 troops because even if you loose all 3 in one battle you will still regenerate 2 of them thus you get 3 rounds without having to replenish your troops. In this way you can hopefully make it through each fight loosing only 2 troops.
  3. Defensive troops make an excellent way to quickly level new heros. After each battle all heros who participated each gain the same amount of experience. So it doesn't matter that they can only command 50 troops you only need them to command 3.
  4. There is a correlation with the amount of troops you loose and the experience you gain. I am working on the numbers currently but do not have enough data to say for certain. But I can say the more troops you loose the more experience you will gain. So if you are not worried about troop loss then equip your max on each hero and rack up that experience. 
    1.  [EDIT] The correlation seems to work like this:
      1. less then 100 troops fought gets you 1 EXP, 100-199 troops fought gets you 2 EXP, 200-299 troops fought gets you 3 EXP.
      2. Thats the basic formulation, now on top of those numbers you also get 1 additional EXP per permanent troops loss of yours. So the ones that are resurected do not count towards the EXP number.
      3. EXAMPLE: you kill 243 of their troops but loose 2 troops in the process you would have 5 EXP per hero. 
      4. In a few weeks I will start posting the Average troops per battle per tower level and you can calculate the best level to suit your needs. 

Monday, December 16, 2013

What would you all like researched?

Well apparently I just needed a four month break from the game. I have re-installed and restarted. So what would you guys like researched? analyzed? I am not planning on sinking a lot of money into the game if any this time around. But would be more then happy to take suggestions on statistics you are interested in. Or general game information that has not been explained properly beforehand. I am planning on going through the old information and updating it where it needs it with the new changes that have been implemented. I will be posting new posts with the new information so it will be easier to find and identify.

Tuesday, December 3, 2013

Hero Rebirth

Last Updated: 12/03/13

Hero Rebirth

Effective 12/3/13, AOWE introduced hero rebirth which replaced the synthesize feature. As a result, heroes can now be reincarnated into super heroes with higher growth rates and a new special skill by consuming other "material" heroes with the same name. A side effect of this new feature may be the relative weakening of special heroes as common special 4-star and normal 5-star heroes are reincarnated various times to match them. Nonetheless, those willing to sacrifice gold heroes in the pursuit of gold empowered perfection, may yield legendary creations.

Rebirth Quick Summary:
  • Heroes can be reincarnated an unlimited number of times. 
  • After rebirth, your hero will increase in growth rate depending on the hero level and growth rate of the "material" hero being consumed.
  • Growth rate increases stop after the 3rd rebirth. 
  • After rebirth your hero will gain a random Resist skill. This skill changes after every rebirth.
  • After rebirth your hero's name will gain a color (Green -> Blue -> Purple) depending on the hero's level of reincarnation.

To begin the procedure, simply click the angel icon within the hero menu highlighted below.

Select the angel icon to proceed. Starting stats: Lvl 61 Aries- 4B, 23GR
(Note: Click the images to view larger versions. When finished, click the "x" on the top right to close the larger previews)

After selecting the angel icon, the rebirth menu (shown below) will appear.  Here you can select the hero you'd like to reincarnate, which will appear in the highlighted area.

Select the hero you'd like to enhance.

Rebirth Levels
The requirements for rebirth are slightly different for each level so choose your enhanced heroes carefully.
  • Level 1 Rebirth: The reincarnated hero must be at least level 30 and the hero consumed cannot be a previously reincarnated hero (since that would make it a higher rebirth level hero).
  • Level 2 Rebirth: The reincarnated hero must be at least level 60 and the hero consumed cannot be of a higher rebirth level
  • Level 3 Rebirth: The reincarnated hero must be at least level 90 and the hero consumed cannot be of a higher rebirth level.

Note: These rules would suggest that a higher level rebirth hero can use similar leveled rebirth or lower reincarnated heroes as material. Ex: A blue hero could use a green hero as material or a green hero could use another green hero as material. I will update this guide as soon as I can confirm whether either instance or both are true.

After selecting the hero you'd like to enhance, the menu will automatically change to show all the heroes that can be used for consumption (shown below). Take note that the desired reincarnated hero will be listed first with all the potential material heroes listed below that. Choose the hero you'd like to consume (which will be placed into the "consume" section) and select the angel icon on the bottom right to begin the rebirth process. Make sure the material hero is at least level 90 to maximize the increase in growth rate (more detailed explanation below).

Choose the material hero you'd like to consume.

After selecting the material hero, click the angel icon to proceed. You'll notice the Growth rate indicator change to reflect the additional growth rate the material hero will add to the reincarnated hero.

 Hero Consumption
Choose your material hero very carefully. The resulting increase in growth rate for the enhanced hero depends on the hero level of the material hero and their growth rate. This is why it is always recommended to use level 90 or above heroes for consumption during all 3 initial phases of rebirth.
  • If the material hero is level 0-49, the enhanced hero will gain 10% of the material hero's growth rate. 
  • If the material hero is level 50-89, the enhanced hero will gain 20% of the material hero's growth rate.
  • If the material hero is level 90+, the enhanced hero will gain 30% of the material hero's growth rate.
Again: Heroes of higher rebirth levels cannot be used as material for the reincarnation of heroes of lower rebirth levels. Ex) Purple Heroes cannot be used a material for blue heroes.

Also Note: During each rebirth, the enhanced hero cannot gain more than 30% (rounded down) of its own growth rate in the process. In other words, there is a max growth rate enhancement cap during each rebirth, which is highlighted next to "(Max)". In the top image shown above, the max would be an additional +6 which would require another hero of similar growth rate to achieve. The actual growth increase was +5 Gr (portrayed in the bottom image above).


After choosing your material hero and selecting the angel icon on the bottom right, the game will present you with the choice to pay gold (10, 20, 30/40 gc) to maintain your hero's level or to synthesize for free (which will reduce your hero's level down to level 1).


Choose whether to maintain your hero's level after reincarnation or to let it reset back to level 1.
If you pay the gold in order to keep your hero's level the same, your hero's attack and defense will be automatically recalculated higher according to the new growth rate. If not, it will decrease to reflect your hero's new level. All enhancements and prior abilities will be retained whether the hero's level is reset or not.

Done!
The end result: Level 1 Aries- 4B, 28 GR
There are no limits on the number of rebirths a hero can undergo, however after the 3rd rebirth, your hero's growth rate will no longer increase and its color will not change. But, the hero's randomly acquired skill will continue to change, so undergoing rebirth is a simple way to switch between the skill types if another skill is desired. 

Note: after a hero has reached the 3rd phase of rebirth the material hero's level and growth rate no longer matter (since the reborn hero's gr is locked); so heroes of any level can be used as material when attempting to acquire a new skill.

 Acquired Resist Skills

After rebirth your hero will acquire a random version of one of the following resist skills. 1, 2 and 3 star Heroes can only learn the 1st tier resist skills. Normal 4 and 5 star heroes can only learn the 2nd tier resist skills. Special 4 and 5 star heroes can learn all 3 tiers of resist skills. The most powerful resist skills can only be gained through multiple rebirths.

Tier 1 Rebirth Resist Traits
  • Resist - Rome: Before battle, has a 50% chance to reduce the attack and defense of all Rome Heroes by 5%
  • Resist - Persia: Before battle, has a 50% chance to reduce the attack and defense of all Persian Heroes by 5%
  • Resist - Greece: Before battle, has a 50% chance to reduce the attack and defense of all Greek Heroes by 5%
  • Resist - Single: Before battle, has a 50% chance to reduce the attack and defense of one random Hero by 10%
  • Resist - Couple: Before battle, has a 50% chance to reduce the attack and defense of two random Heroes by 5%
  • Resist - All: Before battle, has a 50% chance to reduce the attack and defense of all Heroes by 3%
Tier 2 Rebirth Resist Traits
  • Resist - Rome: Before battle, has a 50% chance to reduce the attack and defense of all Rome Heroes by 10%
  • Resist - Persia: Before battle, has a 50% chance to reduce the attack and defense of all Persian Heroes by 10%
  • Resist - Greece: Before battle, has a 50% chance to reduce the attack and defense of all Greek Heroes by 10%
  • Resist - Single: Before battle, has a 50% chance to reduce the attack and defense of one random Hero by 20%
  • Resist - Couple: Before battle, has a 50% chance to reduce the attack and defense of two random Heroes by 10%
  • Resist - All: Before battle, has a 50% chance to reduce the attack and defense of all Heroes by 6%
Tier 3 Rebirth Resist Traits
  • Resist - Rome: Before battle, has a 50% chance to reduce the attack and defense of all Rome Heroes by 15%
  • Resist - Persia: Before battle, has a 50% chance to reduce the attack and defense of all Persian Heroes by 15%
  • Resist - Greece: Before battle, has a 50% chance to reduce the attack and defense of all Greek Heroes by 15%
  • Resist - Single: Before battle, has a 50% chance to reduce the attack and defense of one random Hero by 30%
  • Resist - Couple: Before battle, has a 50% chance to reduce the attack and defense of two random Heroes by 15%
  • Resist - All: Before battle, has a 50% chance to reduce the attack and defense of all Heroes by 9%