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Wednesday, May 29, 2013

Age of Empire- Synthesize heros

Synthesizing hero's can be complex. It takes 6 heroes and combines them into 1 hero. The best way to do this is to use all the same star level heroes. To determine star level they use the lowest star hero to be synthesized and add one star.

Example: you are going to Synth five 5* heroes and one 1* hero. Your resulting hero will be 2*

The resulting hero's level will be an average of the Heros levels that were consumed.

Example: you use a lvl 20, lvl 10, lvl 1, lvl 2, lvl 5 and a lvl 11 the resulting hero would be a lvl. 6 hero.

All of the other attributes are random, or that's what I recall reading at least. I am currently compiling data on how the heroes stats are determined


Data:

Used six 5* all B level heroes of various levels all 15 growth rate. to obtain one 5* all B's except archers which is A. 18 growth rate.

Synthesized six 1* heroes with the following troop levels :
EDDE
CDDE
EDEE
EDDE
CDEE
EDDE
 2* hero received had attributes DBBA

Wednesday, May 22, 2013

Age of Empire- Tower Levels

So as anyone has entered the tower knows as you go up the levels the tower gets more difficult. I have taken the time to write down the levels I have reached so far. I am also working on an average workup for each level. Not quite down yet need more data but stay tuned!

Each level has a set number of troops, currently it appears that there is a randomizer to pick how many of each troop fills this number, but the number never varies.
1-21
2-27
3-34
4-40
5-63
6-72
7-81
8-90
9-99
10-136
11-148
12-160
13-172
14-184
15-236
16-251
17-266
18-282
19-297
20-365
21-384
22-403
23-421
24-441
25-526
26-548
27-570
28-593
29-616
30-719
31-745

This is a work in progress so I will continue to update the list as I get higher in the tower. Keep in mind that I use the tower to level and at this point in time I only go high enough that I am loosing less then 10 troops at once per floor.

Wednesday, May 15, 2013

Age of Empire- Treasure Maps

Treasure maps are easy enough to understand. You attack a player if the attack is successful then you have the chance to get some maps. The more maps a player has the more they can loose. The probability of stealing maps from someone decreases the fewer maps they have. For example ( I have not worked the math on this at all just an example)

You attack player a who has 10 maps and win you have a 50% chance of taking a map
or
you attack player B who had 20 maps and win you have a 75% chance of taking a map
or
You attack player C who has 5 maps and win you have a 5% chance of taking a map

That is how the treasure map system is explained in the game page at least. I know for a fact that I have attacked a player 20 times and won the entire time they had 5 maps and I didn't get one map. I will try to work the math out on this when I have a chance.

Wednesday, May 8, 2013

Age of Empire- Fortifications

Something that is new recently is fortifications on our walls. I'm working on figuring out if they are worth building or not currently I only have the raw data. Doing some testing at the moment and will get back to you all with the findings.


So I created one Spike Pit fortification for testing purposes and it was killed by 1 archer. Not even really sure how they are supposed to work watching the battle shows the archer attacking and nobody defending the archer doesn't fire or anything. But in my report I show a causality of 1 Pit trap.

Upon further testing I noticed that when people are attacking me I will loose 1 Rolling log for about every 6 catapults they come at me with. So good for defending against annoying little attacks really poor for those big  armies that roll through every once in a while.



The game refers to these traps as
Iron caltrop= Spikes
Spiking Obstacles=Spike walls
Traps= Spike pits
Rolling log= Rams

Wednesday, May 1, 2013

Age of Empire- Troop Enhancments


Enhancements are fairly straight forward. You pay either with copper coins or gold coins and you can make your troops better. If you pay with gold coins then your enhancement is instant, to pay with gold you have to use the gold to buy the cast iron from the buy menu. Each cast iron cost 2 gold coins. If you pay with copper coins then you have to wait for eight hours for the enhancement to take effect. The enhancement menu is found in the barracks. There is a maximum of 10 levels for each troop type. I have been trying to write down the costs associated with each level as well as the new numbers for each troop type. Please feel free to contact me with your information!


This is a work in progress please comment if you have additional numbers for me. 


n - Guide - Application