Search This Blog

Saturday, February 22, 2014

Missions-Stories-Chapters- Feb 2014

This is a detailed list of the Chapter stories that you can accomplish for prestige. The little scroll near the top left of the page.

Story 1
Upgrade City Hall
Upgrade Farm 1 to lv 1
upgrade warehouse to lv1
create 10 infantry
upgrade sawmill 1 to lv 1
upgrade Quarry 1 to lv1
upgrade iron mine 1 to lv 1
complete Tower 1.1
Create a new nick name
Reward: 18 2- Archer packs (36 archers)

Story 2
Upgrade Barracks to lv 2
Complete Tower 1.2
upgrade city hall to lv 2
create 20 cavalry
upgrade 1 hero to lv 3
do 5 daily tasks
upgrade warehouse to lv 3
upgrade wall to lv 2
Reward: 1 Cast Iron, 1 Food bonus pack

Story 3
Complete tower 1.3
upgrade all sawmills to lv 2
have at least 200 troops
upgrade city hall to lv 3
win in the arena
Enhance 1 troop type to lv 1 (barracks, enhancements, pick a troop type)
Reward: Small HP bouns

Story 4
Complete tower 1.4
upgrade warehouse to lv 4
upgrade lv 1 iron mine to lv 5
upgrade all farms to lv 4
upgrade barracks to lv 5
have at least 40k food
have 4 lv 5 heros
Reward: leadership card, three start hero card

Story 5
UPgrade wall to lv 4
complete tower 1.5
upgrade city hall 5
upgrade farm 1 to lv 6
take a wild
search for gems
equip a gem
Reward: Strenous Crystal

Story 6
upgrade barracks to lv 6
upgrade wall to lv 5
get you logging technology to lv 1
complete tower 1.6
upgrade all sawmills to lv 5
create 5 traps (if you click on the pictures in the wall fortifications tab it will tell you what each is called)
Occupy 2 wilds (you can occupy 1 wild and 1 stronghold to complete this task)
Reward: Resource bonus pack

Story 7
upgrade warehouse to lv 6
attack a player
upgrade city hall to lv 7
upgrade all quarries to lv 6
have at least 200 catapults
have 5 heros lv 10 or higher
view dragon (click present bottom left and click dragon icon)
Reward: City protection)

Story 8
Upgrade barracks to lv 7
Occupy a stronghold
complete tower 1.7
upgrade all iron mines to lv 7
create 10 caltrops (type of wall fortification)
upgrade a gem to lv 3
raid another player for 5k resources
Reward: Military bonus (small)

Story 9
upgrade city hall to lv 8
upgrade warehouse to lv 8
have a total of 4k troops (this glitched for me had to msg gms but they sorted it quickly)
complete tower 1.8
upgrade all farms to lv 7
steal 3 wilds from players lv 4 or above (take an occupied wild, the occupier has to be at least lv 4)
use mass gem explore (top right of gem window)
Reward: 8 Huge pack Copper coins

Story 10
upgrade barracks to lv 9
upgrade wall to lv 7
do the arena 10 times
get heraldry from doing daily tasks (usually the 60 point reward)
explore for gems 50 times (total not in one day)
Attack other players 30 times (total not in one day)
Reward: 20 Minor Heraldry

Story 11
All your heros to lv 40
upgrade city hall to lv 10
upgrade sawmill 1 to lv 10
upgrade iron mine 1 to lv 10
upgrade quarry 1 to lv 10
upgrade farm 1 to lv 10
have a total of 5k troops
research all your technologies to lv 1
complete tower 1.9
Reward: 2 Major heraldry

Story 11 is at this time the last story unless you are also going to do the money ones, which as far as I have encountered the rewards have been terrible. I forgot to write them down though so could not tell you what they are.

Saturday, February 15, 2014

Lords Level- Jan 2014

Lords level is what your level in the game is. The level of your lord or city. Your level determines how many wilds and strongholds you can occupy and how much copper you can keep without having it robbed. Your level also determines how much stamina you have in the tower. Prestige is what you need to obtain in order to level up your lords level. I have recorded the prestige that I had when my level rolled over. So in most cases the prestige that is listed will be a little over what is actually needed to gain that level. The protected copper ceiling is probably a bit off on here as well since I do have the technology to enhance mine. So I have recorded what my protected copper ceiling is at the time of level up to give a general idea of what you can expect. I have also taken the liberty of highlighting the "important" information, namely when do you get more wilds and strongholds.

Lords level 1
Wilds: 0
Strongholds:0
Resource gift from lvl up: 2,000
Copper coin gift from level up:200
Protected Copper Ceiling:
Prestige needed to obtain this level:
Stamina at this level: 21

Lords level 2
Wilds: 0
Strongholds: 0
Resource gift from lvl up: 4,000
Copper coin gift from level up: 400
Protected Copper Ceiling: 3,000
Prestige needed to obtain this level:
Stamina at this level: 22

Lords level 3
Wilds:0
Strongholds:0
Resource gift from lvl up: 6,000
Copper coin gift from level up: 600
Protected Copper Ceiling:3,500
Prestige needed to obtain this level: 1,003
Stamina at this level:  23

Lords level 4
Wilds: 0
Strongholds:0
Resource gift from lvl up: 8,000
Copper coin gift from level up:800
Protected Copper Ceiling: 4,000
Prestige needed to obtain this level: 1,653
Stamina at this level: 24

Lords level 5
Wilds:0
Strongholds:0
Resource gift from lvl up: 10,000
Copper coin gift from level up: 1,000
Protected Copper Ceiling: 4,500
Prestige needed to obtain this level:
Stamina at this level: 25

Lords level 6
Wilds: 1
Strongholds: 0
Resource gift from lvl up: 12,000
Copper coin gift from level up: 1,200
Protected Copper Ceiling: 5,000
Prestige needed to obtain this level: 3,314
Stamina at this level: 26

Lords level 7
Wilds: 1
Strongholds: 1
Resource gift from lvl up: 14,000
Copper coin gift from level up: 1,400
Protected Copper Ceiling: 5,500
Prestige needed to obtain this level: 6,850
Stamina at this level: 27

Lords level 8
Wilds: 1
Strongholds: 1
Resource gift from lvl up: 16,000
Copper coin gift from level up: 1,600
Protected Copper Ceiling: 6,000
Prestige needed to obtain this level: 13,161
Stamina at this level: 28

Lords level 9
Wilds:
Strongholds:
Resource gift from lvl up:
Copper coin gift from level up:
Protected Copper Ceiling:
Prestige needed to obtain this level:
Stamina at this level:

Lords level 10
Wilds: 2
Strongholds: 2
Resource gift from lvl up: 20,000
Copper coin gift from level up: 2,000
Protected Copper Ceiling: 8,050
Prestige needed to obtain this level: 45,910
Stamina at this level:  30

Lords level 11
Wilds: 2
Strongholds: 2
Resource gift from lvl up: 22,000
Copper coin gift from level up: 2,200
Protected Copper Ceiling: 9,200
Prestige needed to obtain this level: 62,846
Stamina at this level: 31

Lords level 12
Wilds: 2
Strongholds: 2
Resource gift from lvl up: 24,000
Copper coin gift from level up: 2,400
Protected Copper Ceiling: 10,350
Prestige needed to obtain this level: 84,737
Stamina at this level: 32

Lords level 13
Wilds: 2
Strongholds: 3
Resource gift from lvl up: 26,000
Copper coin gift from level up: 2,600
Protected Copper Ceiling: 12,000
Prestige needed to obtain this level: 113,105
Stamina at this level: 33

Lords level 14
Wilds: 2
Strongholds: 3
Resource gift from lvl up: 28,000
Copper coin gift from level up: 2,800
Protected Copper Ceiling: 13,750
Prestige needed to obtain this level: 148,671
Stamina at this level: 34

Lords level 15
Wilds: 3
Strongholds: 3
Resource gift from lvl up: 30,000
Copper coin gift from level up: 3,000
Protected Copper Ceiling: 16,800
Prestige needed to obtain this level: 193,747
Stamina at this level: 35

Lords level 16
Wilds:
Strongholds:
Resource gift from lvl up:
Copper coin gift from level up:
Protected Copper Ceiling:
Prestige needed to obtain this level:
Stamina at this level:

Saturday, February 8, 2014

Dracula- Jan 2014

Dracula is a free hero that can be upgraded as you go through the tower. I have not kept extensive notes but I do not believe that Dracula is upgraded retroactively. What I mean is the levels you gain on Dracula will be permanent. If you gain to level 40 with an 18 Growth rate and then evolve to the 19 growth rate you do not get the points that you would have gotten had to made it to 40 with the 19 Growth rate. So it is my recommendation that you do not get Dracula. You will not loose the option. But just dont click the button after forest valley. This way you don't have to use up a space for him and you also do not loose out on the Chapters. In chapter 11 one of the missions is to have all of your heros at level 40 or above. Which will force you to level up your Dracula thus making him loose his potential.

As you can see you don't gain with Dracula very quickly so it is better to just wait and once you clear the tower then go back and accept him and all the upgrades. In this way you will have the strongest Dracula possible. 

Saturday, February 1, 2014

Tower 1.1-7.10 Jan 2014

This is a bit different then the guide I had up before. This one focuses more on the Boss battles and less on the individual battles. Safe to assume that the number of troops in each individual battle will be slightly less then the boss battle. And generally the experience much less. I have also listed What happens to a base Dracula in each stage. There is some information missing but in general it can be extrapolated from the other information around it. So the information is listed as: sublevel-boss-number of boss troops-experience from boss battle-Number of chests I found on the level (varies)- How many spirit stones were in each chest- Prestige from boss battle-Resources gained from boss battle-Spirit stones gained from boss battle- Material gained from boss battle.

The material gained from the boss battle seems to vary based on how complete you finished the sublevel. In other words did you open every chest and fight every battle? or just kill the boss as soon as you found him. The more complete the sublevel the more materials you get. My numbers are based on a 100% completion rate. I am sure that they vary as well though so should be used as a rough guide line.

The number of troops, experience, resources and prestige gained per boss battle do not vary in any way. The number of Spirit stones found in each chest is also constant and appears to go up by 10 each sublevel.

The bosses in the tower are on rotation, I listed them here to save space below. They are in alphabetical order if there is not anything listed for a hero that means that they have no additional attack power that needs to be worried about.