Search This Blog

Tuesday, June 9, 2015

v2.3.72

Events

crest_exchangeview_des_new

1.Trade heraldry for items.
    a) Heraldry can be acquired as a reward when reaching 60 daily task points.
    b)Heraldry can be acquired from the daily purchase. There is a limit on the daily purchase.
2. The higher the level of your heraldry store, the more items there are.
    a) Heraldry store experience can be acquire from the daily purchase. There is a limit on the daily purchase.
    b) Heraldry store experience can be acquired by donating heraldry stones.
    c) Heraldry stones can be acquired from defeating monsters on the world map.
Tip: Certain items have a limit of 1 exchange only.<

Holiday Fever (easter_eggs_title_new)

My Blessings (activity_blessing_record_title_new)

activity_blessing_hall_des_new
Players can participate in the event and be blessed with wonderful prizes!
1. During the event, when the prayer count reaches the designated amount, rewards will be opened, and the next phase of the event will begin.
2. Players may give a blessing up to %d times during an event period.
3. The more times you bless, the better your chance to win the big prize (think of each blessing as a single raffle ticket).
4. Once the reward of a phase is available, go to the "My Blessing" tab to collect it.
5.Players who did not receive the top prize will be given participation prizes (one for each blessing). Players that win top prizes will not be given participation awards.
6.When the event end time has arrived and the max prayer count is not reached, rewards will not be available. Players can go to the "My Blessings" tab to collect the gold coins spend on prayers.

混沌战场 (chaotic battlefield)

   
1.赛程安排:初赛、复赛、半决赛、决赛各持续一天。
2.淘汰赛:抢夺积分,积分最高者晋级。同分情况下,依次比较(战胜次数,战斗次数,胜率)。
2.积分:主动战斗获胜可抢夺对手积分,主动战斗失败积分不变。
3.战胜奖励:达到指定胜利次数,即可领取奖励。
4.排名奖励:活动结束时,全赛程的前%1$d名会得到对应奖励。
5.战斗损耗:战斗会损失兵力。战斗结束后,若兵力为0,则兵力回复至部队配置状态。

1 schedule: preliminaries, semi-finals, semi-finals and finals of each last one day.
2. knockout: snatch points, most points qualify. By the same score, the sequentially comparison (beat frequency, the number of battle, winning).
2. Points: active battle to win the opponents can snatch points, unchanged active combat failure points. .
3. overcome award: the victory of the specified number of times, you can receive a reward.
4. rankings reward: when the event,% 1 $ d before full-schedule will get the corresponding reward.
5. loss battle: the battle to lose strength. After the battle, if the strength is 0, the troops returned to force the configuration state.

Equipment (TAS)


Mjolnir (Thors hammer :)
Initial Damage: %1$d+%2$d, %3$d+%4$d per level.
Deals 25%% extra damage to archers.

Ulu's Protection
Initial Defense: %1$d+%2$d, %3$d+%4$d per level
Damage from archers is reduced by 25%%.

Thunderstorm
Initial Command: %1$d+%2$d, %3$d+%4$d per level

Spirit Staff
Initial Damage: %1$d+%2$d, %3$d+%4$d per level
Deals 15%% extra damage to catapults.

Evil Helmet
Initial Defense:%1$d+%2$d, %3$d+%4$d per level.
Damage from catapults is redeuced by 25%%.

Eye of Death (Yu-Gi-Oh! Ref?)
Initial Command: %1$d+%2$d, %3$d+%4$d per leve


Other

Daily Tasks

1.Daily tasks can be completed %d times a day.
2. Resetting tasks will change their difficulty. The greater the difficulty, the better the reward.
   a) Free reset: The first %d resets are free.
   b) Gold coin reset: Use %d gold coins to reset.
3. Daily tasks will be reset at 00:00 server time. All progress and points will be reset.

daily_task_unlock_des: Unlock at level %d.
daily_task_sub_tile1: Current Points
daily_task_sub_tile2: Requirement
daily_task_sub_tile3: Task Description
daily_task_sub_tile4: Task Level:
daily_task_sub_tile5: Attempts Remaining Today:
daily_task_sub_tile6: Mission Reward:
daily_task_finished_des: Congratulations! You have completed all of the daily tasks.

out_of_protection_attack
If you attack an enemy, your protection status will be lost (While this status lasts, other players cannot scout or attack you).

1 comment: