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Sunday, August 25, 2013

Tower Strategy / Combat Strategy



Last Updated: 10/3/13 


Tower Strategy / Combat Strategy

Since the introduction of the magic tower / maze on 9/17/13 the tower level formations remain relevant; you simply have to match the formations you're attacking with the formations below. For each sphere you advance, the formations will either start at formation 1 and go up, while other times, they will start at number 11 (depending on which sphere you choose on the main screen). Be careful when selecting your attack formation. As you advance through a stage, keep in mind that both paths represent the next formation. So if you reach a dead end and must return, the old formations will repeat. As soon as the sphere boss is found, the stage jumps to the final formation (which is the formation for either 10 or 20). This may occur well before you've completed all 10 formations for that stage, so be vigilant about that as well. To claim the boss listed in the lower left of the main screen, you must clear the final sphere to advance to the boss stage. One notable difference from the last tower, the final boss of each sphere will differ on some stages from before. No longer do the 4 original bosses repeat every 40 levels. What remains unchanged; you will fight a strong super-powered boss during each boss stage.

As before, the tower formations are to be viewed as if FACING THE OPPONENT. This guide utilizes a 3 hero system in which 3 heroes are strengthened while the remaining hero serves as a sacrifice each round. Take note, that despite the numerous ways to successfully navigate each stage with a dual hero system, this system advocates a three hero approach to maximize formation strength when mistakes occur and to better prepare you for actual combat against formations utilizing 4 enemy generals. Feel free to rotate your heroes throughout each role listed below to equalize the experience each hero gains. Do take note that although a 3 hero approach is highly effective during treasure hunts and wild occupations, it is slightly lacking in the arena. There, due to the more evenly matched strength environment, a 4 hero approach completed by replacing the "1" with your weakest and least armed hero is recommended. A dual "D" or triple "O" formation is acceptable in some situations depending on how strong your defense / offense is or how unbalanced / balanced your heroes are (though I won't cover this in this guide).

7 4 1  vs  1 4 7
8 5 2        2 5 8
9 6 3        3 6 9

Attack formation characters:
  • "X" - Empty spot in your formation. These spots should have no general in them at all.
  • "1" - Archer; one general with one archer troop on the general.
  • "O" - Offensive general. This general will take NO DAMAGE in the formation.
  • "D" - Defensive general. This general will take ALL THE DAMAGE in the formation
Tower formation characters:
  • "X" - Empty spot in the formation
  • "G" – General: This is used when ALL opposing generals in a formation have the SAME AMOUNT OF TROOPS
  • "LG" - Low General: This is the opposing general with the LOWEST amount of troops in the formation.
  • "HG" - High General: This is the opposing general with the HIGHEST amount of troops in the formation.
  • "MG" - Mid General: This is the opposing general with the MIDDLE amount of troops in the formation (floor 3).
  • "LMG" - Lower/Mid General: This is the opposing general with the LOWER-MIDDLE amount of troops in the formation (floor 15).
  • "HMG" - Higher/Mid General: This is the opposing general with the HIGHER-MIDDLE amount of troops in the formation (floor 15).
Damage characters:
  • “LD” - Light damage. This is used for formations that will strike the “D” with relatively light damage.
  • “LMD” - Light medium damage. This is used for formations that will ultimately strike the “D” with relatively light to medium damage.
  • “HD” - Heavy damage. This is used for formations that will ultimately strike the “D” with relatively heavy damage.


YOUR FORMATION          VS.               TOWER 

1, 21, 41) LMD

  • 1, X, X                                                             X, G,  X
  • D, X, X                                                            G, G,  X
  • X, O, O                                                            X,  G,  X

2, 22, 42) LD

  • X, X, O                                                           HG, X, LG
  • X, O, D                                                            X,   X, X
  • X, X, 1                                                            HG, X, LG

3, 23, 43) LD

  • O, 1, X                                                            X, MG, X                     
  • X, X, D                                                            HG, X, LG         
  • X, X, O                                                            X, MG, X

4, 24, 44) LMD

  • X, X, O                                                            X, G, X
  • X, O, D                                                            X, G, HG 
  • X, X, 1                                                             X, G, X

5, 25, 45) LMD

  • X, X, O                                                             X, X, X
  • X, O, D                                                             G, G, G
  • X, X, 1                                                              X, G, X

6, 26, 46) LD

  • X, X, D                                                             HG, X, LG
  • X, O, 1                                                             HG, X, X 
  • X, X, O                                                             HG, X, X

7, 27, 47) LD

  • X, X, O                                                            HG,  X,   X
  • X, O, D                                                            X, LG, LG
  • X, X, 1                                                             HG,  X,   X

8, 28, 48: If D isn’t strong enough to one hit kill the opposing general, possible chance of 2 x HD strike.

  • O, O, D                                                            HG, HG, HG            
  • 1, X, X                                                              LG,   X,    X        
  • X, X, X                                                              X,    X,    X


9, 29, 49) LD

  • X, X, D                                                             X, HG, LG             
  • X, X, O                                                             X,   X, HG       
  • X, O, 1                                                              X,   X, HG

10, 30, 50: Imminent threat of HD strike from HG. This level contains Special Heroes as well.

  • X,  X,  X                                                          X,    X,    X  
  • 1,  X,  X                                                          LG,  X,    X
  • O, O, D                                                          LG, HG, HG        

11, 31, 51) LMD

  • X, O, O                                                               G, X, G      
  • X, X, D                                                               X, G, X         
  • X, X, 1                                                                X, G, X

12, 32, 52) LMD

  • D, X, X                                                              X, G, X
  • 1, X, X                                                               X, G, X
  • X, O, O                                                              G, X, G

13, 33, 53) LD

  • D, X, X                                                             LG, X, X
  • 1, X, X                                                              X, X, LG
  • X, O, O                                                           HG, HG, X

14, 34, 54) LD

  • D, X, X                                                             LG, X, X
  • 1, X, X                                                              X, HG, X
  • X, O, O                                                            HG, LG, X

15, 35, 55: Imminent threat of LMD strike from LMG.

  • X, X, X                                                            X,   X,   X     
  • D, 1, X                                                          LG,  LMG,  X      
  • X, O, O                                                          X, HMG, HG

16, 36, 56: Imminent threat of HD strike from HG.  

  • X, 1, X                                                             X, LG, HG
  • X, O, D                                                            X, LG, HG                  
  • X, O, X                                                            X,  X,   X

17, 37, 57) LD

  • D, 1, X                                                           LG, LG,  X
  • X, O, O                                                          HG, HG, X        
  • X, X, X                                                           X,   X,   X

18, 38, 58: Imminent threat of HD strike from HG. Possible HD & 2 x LD strike if D isn’t strong enough to one hit kill the opposing general.  

  • X, X, X                                                           X,  X, LG                           
  • 1, X, X                                                            X,  X,  X                                          
  • O, O, D                                                        HG, HG, HG

19, 39, 59) LD

  • D, X, X                                                          LG, X,  X
  • 1, X, X                                                            X, LG, X
  • X, O, O                                                         LG, X, HG

20, 40, 60: Imminent threat of HD strike from HG. Possible Dual HD & Dual LD strike if D isn’t strong enough to one hit kill the opposing general. This level contains Special Heroes as well.

  • X, O, X                                                           X, X, LG                
  • X, 1, X                                                            X, X, LG
  • X, O, D                                                         HG, HG, X


WILD Formations 

By using the scouting ability (to identify the strongest and weakest generals) in conjunction with these formations you can attack any wild or stronghold while receiving the least amount of damage possible. After all, you decide which NPC hero attacks your "D" therefore it is recommended that you choose the weakest NPC hero a.k.a. "LG" when making this decision. Keep in mind, in some cases your "D" may be positioned to face the strongest enemy general a.k.a "HG". In such cases either make sure your "D" is strong enough to one hit kill the enemy "HG", otherwise simply alter the formation to make the "O" face the "HG" while the "D" still takes the hit from the "LG". This issue can occur in the formation to be attacked by the hero in slot three, so be careful when using this formation. The easiest way to resolve this issue is to switch the "D" with the "O" at the top and to move the "O" to the slot behind the other "O". This forms a backwards L-formation in which the opposing slots 2 and 4 are taken out first, your "1" takes the shot from the opposing general in slot 1 and the "D" takes the hit from the "LG" in the 3rd slot while at the top. When doing this, make sure the "D" can one hit kill the general in slot 2 or try to avoid fighting this battle altogether; if you proceed, you will possibly face heavy losses. I've added this special formation below. Also try to attack enemy formations / wilds that are unbalanced, with a very distinct "HG" and "LG," to minimize the damage taken from the "LG." Attacking enemy formations with 4 balanced heroes can be accomplished with any of the formations below but will result in equivalent damage. Lastly, always make sure your "O" can one hit kill the strong "HG."


Note: When I refer to enemy heroes in slots 1-4, I'm not referencing the attack slot diagram used for the tower section listed at the top of this guide but rather I'm referring to the automatic positions of NPCs used in treasure hunts or on wilds listed below. This diagram becomes especially relevant when utilizing information gained from scouting or treasure hunting since the chronological order in which the heroes are listed in the scouting report and on the treasure ledgers matches the slot numbers listed below. So a hero shown first in the report will be in the same slot as "slot 1" listed below when you attack and so forth. Keep in mind that when scouting players, their formations cannot be obtained so a preemptive attack with 6 soldiers to see their formation may be helpful if the player doesn't have forts. Otherwise, attacking with just enough soldiers to get through the forts is a good way to see their formation before sending your main force.

You   vs.   NPC
 7 4 1        X 2 X
 8 5 2         1 3 X
 9 6 3        X 4 X

Formation for being attacked by "LG" NPC hero in slot one (1)
    1, X, X
    O, D, X
    X, X, O

Formation for being attacked by "LG" NPC hero in slot two (2)
  
   D, X, X
   X, O, O
  1, X, X

Formation for being attacked by "LG" NPC hero in slot three (3)

   X, X, O
  X, D, 1
   X, X, O

Formation for being attacked by "LG" NPC hero in slot three (3a)
with a strong "HG" hero in Slot 1 but a manageable "LG" or "MG" hero in slot 2.

  X, X, D
  X, X, 1
   X, O, O

Formation for being attacked by "LG" NPC hero in slot four (4)

X, 1, X
X, O, O
X, D, X


Special Formations / 1-2-3 Hero Formations

The dragon is a daily event which can offer a quick way to earn gold coins (by attacking the dragon first or killing the dragon) and other various rewards ranging from 25 prestige alongside ~600cc to more exotic rewards such as dozens of cast iron, hero EXP cards or small troop replenishment cards. For most players, simply sending a single hero with a single troop is the most effecient way to benefit from the event due to the way in which rewards are granted. However for those who seek to score in the top 3 or to kill the dragon to earn the best rewards, a more sophisticated approach is necessary. To maximize the amount of damage the dragon receives with the least amount of troop loss, it is best to stall the dragon with "1s" while delivering maximum damage from a single high powered "O" until the dragon ultimately kills the "O." This formation is listed below. This same formation can be utilized to attack players, treasures with a single overpowered hero or to simply maximize your chances of killing a single hero formation without taking high losses. If the dragon is nearing death and you believe you may be able to kill it with one more attack, but you're uncertain if the damage you're able to deal in one round is significant enough to kill it, feel free to replace some of the "1s" with more "Os" starting from the back. Keep in mind, that you'll suffer increasing losses if the dragon reaches the additional "O" generals before it is killed.
  • Make sure that the "Os" match the dragon's legion to take advantage of the attack bonus. 
  • Match up the "1s" with the "O's" legion to add an additional 5% attack (due to the shared animosity skill bonus).

 Formation for attacking the Dragon or a NPC with a single hero

 X, X, O
 1, 1, 1
  X, X, X

When fighting players or attacking bandits / treasures you will occasionally encounter formations with 2 heroes. For these formations, it is best to utilize a single "O" with multiple "1s" depending on how strong these heroes are. If your "O" is not strong enough to one hit kill the enemy general in slot one or two, it is recommended to initially attack the weaker opponent and then to add more "1s" in the corresponding slots from 4-9 that are in front of the general (I'll often refer to as a "strong general") that cannot be killed in a single strike. If both heroes are strong generals, a judgement call will need to be made as to which hero should be attacked first, how many "1s" to attack with and whether this enemy formation should be attacked at all. In this case, feel free to place the "O" in slot 3 and to fill slots 4-9 with 1s depending on the strength of each enemy general. The first formation below is based on a 2 general formation in which both enemy heroes can be one hit killed by the "O". The second formation is the best formation against strong enemy generals in both slots. Essentially the "O" still attacks first and is protected for at least 2 rounds without any losses while the enemy generals fight through all the "1s."

Formation for being attacked by a NPC with two heroes (which are in slots 1 and 2)

 X, 1, X
  X, X, O
  X, X, X

Formation for being attacked by a NPC with two strong generals (which are in slots 1 and 2)

 1, 1, X
 X, 1, X
  X, X, O

When encountering NPC formations with 3 heroes (which are in slots 1, 2 and 3) it's best to utilize dual "Os". The formation below is based on a 3 hero formation in which all three heroes can be one hit killed by the "Os".

 1, X, X
  X, O, O
  X, X, X

If one of the heroes in the enemy 3 general formation (In slots 1, 2 and 3) is too strong to be killed in one shot, place the "Os" in slots 3 and 6 and place 1s in front of both rows of heroes. Keep in mind that after the initial round, there will be little protection for your hero in slot 3, so plan to take some losses if the first attack of the second round doesn't finish the job. Avoid using this formation if the strong enemy general is in slot 1 or 3 as you will immediately take damage from the enemy general in slot 3 and will take further damage the next round from the general in slot 2. In such cases utilize the next formation.

 1, X, X
  1, X, X
  X, O, O

When encountering NPC formations with 3 heroes (which are in slots 1, 2 and 3) where the strong general is in slot 1 or slot 3 utilize the formation below. It will allow you to kill the general in slot 2 and lay a heavy blow to the general in slot 1 (hopefully killing that general) during the first round without taking losses. Nonetheless, if a strong general is in slot 1, even if you're able to kill the strong general in round 2, you will still take damage from the general in slot 3 before your last attack is levied. A judgement call will be needed to determine if attacking this formation is reasonable despite the imminent losses. If the strong general is in slot 3, as long as the first attack of the second round is sufficient to kill the general in slot 3 (since the general in slot 1 should've been eliminated in round 1), you will not take any losses. If both enemy generals in slots 1 and 3 still remain after round 1 and the general in slot 3 is a strong hero (qualifying both as strong generals), things can turn ugly rather quickly...there will be blood ;-)

   X, O, O
  X, 1, 1
  X, X, X



23 comments:

  1. wow, too long but im trying to understand.

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  2. Super info here.. Just what I was looking for! This is surely gonna take time to understand and use them in real time. Please keep updating the blog! Take care :)

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  3. Yes, keep up your good work.

    Have you any idea to fight dragon with 4 heros? I built a trops with 4 heros same legion and need a best formation to fight dragon.

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  4. This comment has been removed by the author.

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  5. It's not recommended to fight the dragon with 4 heroes since the dragon automatically one hit kills one hero per round. Instead, it's preferable to simply attack the dragon multiple times. That way you suffer the least amount of deaths in relation to the total damage you deal to the dragon. Remember, with the O,1,1,1 formation you get 4 full contact hits before the O is killed. With other formations, utilizing multiple "Os", this number diminishes in relation to the number of their respective hits per death. The only scenario that might warrant additional "Os" is the final round when the dragon is nearly dead. At that time it might make sense to increase the damage you deal per round by adding another "O". This would have the effect of adding 3 hits worth of damage within that round. But this method is risky, especially if you miss killing the dragon by a small amount. Anyways, I will be adding more information soon. I'm nearly done with an update that contains most of the special heroes in the game and their respective special abilities. I plan on adding more combat information as needed. I also plan to add more information on gems including which gems have the greatest impact on attack strength, maximum gem level, gem hunt tips etc.

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  6. New tower is pretty confusing, rewards are kind of..poor and i've also noticed that the xp received at the end of a fight is now shared among all heroes despite they actually hit the opponent or not.

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    Replies
    1. also the EXP is still given based on kills, not distributed equally from what I've seen.

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  7. The rewards are icing on the cake (though I agree they're small). In the last tower there were no rewards at all per stage (after they removed the hero rewards every 20 stages). Now we've been granted the opportunity to earn special heroes. I'm sure the heroes will improve as you move through the stages. They just finished adjusting the stage difficulty as well. Things are looking better.

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  8. Another update, today they released a hero-pedia, so I no longer have to release the hero update. All of the heroes and their abilities are listed in the hero-pedia. It seems the developers are finally listening to players and releasing updates that solve real issues within the game (such as the overwhelming lack of information).

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  9. Are u outta ur monkey azz mind? Ppl don't even understand the game now as it is and now u just messed everything up (AGAIN) by making up some rules with more stuff to remember than a Websters dictionary. Get serious! More and even more ppl are gonna wanna quit over this if they can train their heroes in the tower...smh! ******Yuck Man here everyone stay on that gold strike till they put the game back to normal!******

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    Replies
    1. I personally like the new tower and equipment. The old one was way too monotonous. You can strengthen your hero from equipment drops and pieces as well.

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    2. Please keep in mind that everyone is entitled to their own opinion. You also clearly have access to a dictionary and might want to consult it more frequently. Please keep future posts clean and educated.

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  10. Warning...do not change around ur gems with this new update. I lost a lvl 30 titan from trying to move from one hero to another. Major bug alert!

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  11. I am not able to understand why i am not able to fight the dragon,
    I have 4 heroes of same legion, but when i go to fight the dragon the fight button is locked,
    Please help me here what to do in order to fight the dragon,
    I nedd to fight the dragon in order to complete the mission.

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    Replies
    1. It's been glitchy since they updated the graphics engine. When its locked for you, its locked for everyone. Just keep revisiting the dragon and the button will eventually unlock.

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    2. if the fight button is locked, Dragon already have been killed. keep an eye on dragon refresh time, and attack just after he refreshes.

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  12. @ Valdis Prancans Normally that's true but the dragon has been unlocking late. It sometimes won't unlock for a minute or two after the expected spawn time despite it never being killed. When that happens just keep revisiting the dragon, it'll eventually unlock.

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  13. Hi all;) just one question..
    Can it be that any bug is at my acc?
    I spend more then 15 milkion cc to make gems and got just 1 yellow 5*
    Also i spend more then 10000 gold in tavern and got no special hero;(

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    Replies
    1. Well bro with the new 2.whatever versions yes it's harder to find diamonds with cc in fact I haven't heard anyone finding them with it at all. Only gold has been lucky but even that had gotten way harder to accomplish. As for hero search. I only tried for 3 heroes and was successful twice on my first attempt and four times on another attempt using the 414 gold option every time. Devs been very deceptive and changed alot stuff on the app to make us spend more in gold...like for one we no longer can get to the 200 strengthening point anymore with the 60 gold option even tho they false advertise and say we can. Devs need to be burned in hell for their sins!

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    2. It's all a matter of chance. It's true that higher level gems are now extremely rare. Use the gem fragments you acquired in all those searches to get Titans and Gaea's. For the Commanding gems, scoring high in gold events works and occasionally you'll get lucky in the searches. As for acquiring special heroes, if you're going to spend 10,000 gold, spend it on a gold event and win the hero as a bonus to all the other things you won by spending the gold. But if you'd rather risk it, roll the dice through the tavern or meetings (higher or low chance options). This works for some, while others (like you) go broke before they secure the prize. The least risky / most secure option would be to wait for the hero you want to be listed in the store. Buy it there...but you'll have to be patient for it to be listed. Lastly, enhancements are randomized, waiting for a 200 is foolish since on average it would take about 10 trials to see one in this range. Take enhancements that fall on the upper half of the range 100+ especially if both attack and defense enhancements fall on the upper half. If you want a bargain, wait till the game offers another enhancement event so you can get double the increase for each enhancement. Anyways, best of luck to you.

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    3. Looks like enhancements are now unlimited so gold is only necessary to speed up the enhancement process. Nonetheless, expect to spend a minimum of 2-3 million cc to max out the enhancements. And limit the enhancements you accept with large negative values unless the positives are much higher.

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  14. Can you do a strategy for gem search. For free players. To get 5* gems with very little gold use?

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