- Do Daily Tasks! At first they will be almost impossible to accomplish but very soon you will be able to do them with ease.
- When doing the tower run the bosses. Meaning as soon as you find the bosses kill them. You will get the prestige and resources that a regular battle won't give you. If you are trying to gain levels 5.10 is the best level for this. x.10 on each level offer more prestige then the other levels. and Level 5.10 has a boss with no special attack skill.
- don't hesitate to do levels over that you have already done. If you get stuck on a boss go back a level or two and get the experience.
- Use all that stamina! Stamina replenishes with time, it doesn't accumulate past your allotted amount. so you are loosing stamina in you aren't using it!
- When doing the Arena attack right then left until you find someone you can beat. You will gain in the arena faster this way.
- Do the Athena event three times a day! this will get you copper coins as well as green equipment to give you an edge.
- Make sure to check on your Achievements at least once a day! there are several of the achievements that only count up to when you collect then start the counter over and that could mean big losses in Prestige for you!
- Check into Alliance Chat (ac) when you can see if anyone needs help.
- If you are being farmed by a player who you have no hope defending against dump all the resources you can into the alliance contribution. If you have copper coins above your protected limit (listed on your lords page) do the fast gem explore (bottom of gem page) to get rid of it. In this way the player will get bored of the effort and you didn't give them any resources but helped the alliance out a great deal as well as got some good gems.
- if this doesn't make a player back off look for an ally near by. Reinforcing helps very very little if at all. It costs 6k copper to reinforce 5% which isn't very much for the cost.
- Make sure you have your fortifications built. Don't leave gaps in your fortifications, evenly distribute them.
- Keep your extra heros on the wall with 1 catapult each. These troops will be immortal due to the resurrection effects of the wall. This way you will get at least 1 prestige per attack as well as do a little bit of damage at least.
- Training seems to be offering the best experience for the heros. So yes it is worth it!
- Enhancing heros if a bit more iffy, if you plan on rebirthing the hero at some point don't enhance it. I believe the enhancements vanish with the rebirth.
- Equipment is a crucial part of the game it greatly adds to your attack and defense. Don't forget to upgrade it often. Market prices are more then double what it costs to farm the resources in the tower.
- Resource tiles are a must! Your lords level determines how many wilds and strongholds you can have at any given time.
- Doing the Mission tasks is also a great way to gain prestige to help you level up.
Information about the game Age of Warring Empire for android devices. There is a serious lack of information about this game online my goal is to change that. I would love to have feedback or even comments on what you would like me to look into next. I update blog at least once a week so please follow to keep up to date!
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Showing posts with label Wall. Show all posts
Showing posts with label Wall. Show all posts
Wednesday, April 23, 2014
Blitz 160
As some of you know I have become leader of the Blitz alliance for the server 160. And I thought I would make a helpful guide for many of our new players. Invite code for server 160 5BO9981192.
Saturday, March 29, 2014
Achievement-March 2014
Achievements are something new as of the last update. They are located in the daily task menu, bottom left present, then click daily chest, achievement tab.
Eliminate the Barbarians
acquire 15 stars in the magic tower -100 p 5 gc
acquire 150 stars in the magic tower-10,000p 5 gc
acquire 300 stars in the magic tower-100,000p 50gc
King of the arena
make challenges in the arena
make 150 challenges in the arena- 10,000p 5gc
make 10000 Challenges in the arena- 100,000p 10gc
Greed is good
successfully occupy a wilderness 5 times-100 p 2gc
Successfully occupy a wild times
Successfully occupy a wild 5,000 times- 100,000p 5gc
food hoarder
loot a total of 100,000 food from players-100p 2gc
loot a total of 5,000,000 food from players- 10,000p 10gc
loot a total of 16,777,215 food from players- 100,000p 5gc
wood hoarder
loot a total of 100,000 wood from players-100p 2gc
loot a total of 5,000,000 wood from players- 10,000p 10gc
iron hoarder
loot a total of 100,000 iron from players- 100p 2 gc
loot a total of 5,000,000 iron from players- 10,000p 10gc
stone hoarder
loot a total of 100,000 stone from players- 100p 2gc
loot a total of 5,000,000 stone from players- 10,000p 10gc
bountiful harvest
reach an output of 20,000 food per hour-100p 1gc
reach an output of 150,000 food per hour- 10,000p 5gc
reach an output of 800,000 food per hour-100,000p 10gc
mr.lumberjack
reach an output of 20,000 wood per hour- 100p 1gc
reach an output of 150,000 wood per hour-10,000p 5gc
reach an output of 800,000 wood per hour-100,000p 10gc
heavy metal
reach an output of 20,000 iron per hour- 100p 1gc
reach an output of 150,000 iron per hour- 10,000p 5gc
reach an output of 800,000 iron per hour-100,000p 10gc
rock on
reach an output of 20,000 stone per hour-100p 1 gc
reach an output of 150,000 stone per hour- 10,000p 5gc
reach an output of 800,000 stone per hour-100,000p 10gc
power to the people
upgrade city hall to level 5-100 p 2gc
upgrade city hall to level 15- 10,000p 5 gc
upgrade the city hall to level 45-100,000p 5gc
well prepared
upgrade the barracks to level 8-100p 2 gc
upgrade barracks to level 20- 10,000p 5gc
upgrade barracks to level 45- 100,000 2gc
stack em high
Upgrade warehouse to level 3 -100p 2gc
upgrade warehouse to level 10- 10,000p 5 gc
upgrade warehouse to level 45-100,000p 5gc
The great wall of empire
upgrade wall to level 10- 100p 2gc
upgrade wall to level 15-10,000p 5gc
upgrade wall to level 45-100,000p
Mass conscription
train 5,000 troops- 100p 2gc
train 500,000 troops- 10,000p 5gc
train 16,777,215 troops- 100,000p 10gc
mad scientist
perform 3 technology upgrades-100p 2gc
perform 30 technology upgrades- 10,000p 5gc
perform 200 technology upgrades- 100,000p 10gc
man the walls
build 1,000 fortifications-100p 2 gc
build 10,000 fortifications-10,000p 5gc
build 5,000,000 fortifications- 100,000p 10gc
bottoms up
refresh the tavern 15 times-100 p 3gc
refresh the tavern 100 times-10,000p 5gc
eye of the tiger
train your hero 15 times-100p 3 gc
train your hero 200 times-10,000p 5gc
train your hero 2000 times- 100,000p 20gc
defying the limits
reincarnate hero 1 times-100p 5gc
reincarnate hero 50 times- 10,000p 5gc
| Daily tasks is the third from the left on the bottom |
| once in the daily task menu go to the tab at the top, click achievment. |
| scroll through every once in a while to check your progress. |
Eliminate the Barbarians
acquire 15 stars in the magic tower -100 p 5 gc
acquire 150 stars in the magic tower-10,000p 5 gc
acquire 300 stars in the magic tower-100,000p 50gc
King of the arena
make challenges in the arena
make 150 challenges in the arena- 10,000p 5gc
make 10000 Challenges in the arena- 100,000p 10gc
Greed is good
successfully occupy a wilderness 5 times-100 p 2gc
Successfully occupy a wild times
Successfully occupy a wild 5,000 times- 100,000p 5gc
food hoarder
loot a total of 100,000 food from players-100p 2gc
loot a total of 5,000,000 food from players- 10,000p 10gc
loot a total of 16,777,215 food from players- 100,000p 5gc
wood hoarder
loot a total of 100,000 wood from players-100p 2gc
loot a total of 5,000,000 wood from players- 10,000p 10gc
iron hoarder
loot a total of 100,000 iron from players- 100p 2 gc
loot a total of 5,000,000 iron from players- 10,000p 10gc
stone hoarder
loot a total of 100,000 stone from players- 100p 2gc
loot a total of 5,000,000 stone from players- 10,000p 10gc
bountiful harvest
reach an output of 20,000 food per hour-100p 1gc
reach an output of 150,000 food per hour- 10,000p 5gc
reach an output of 800,000 food per hour-100,000p 10gc
mr.lumberjack
reach an output of 20,000 wood per hour- 100p 1gc
reach an output of 150,000 wood per hour-10,000p 5gc
reach an output of 800,000 wood per hour-100,000p 10gc
heavy metal
reach an output of 20,000 iron per hour- 100p 1gc
reach an output of 150,000 iron per hour- 10,000p 5gc
reach an output of 800,000 iron per hour-100,000p 10gc
rock on
reach an output of 20,000 stone per hour-100p 1 gc
reach an output of 150,000 stone per hour- 10,000p 5gc
reach an output of 800,000 stone per hour-100,000p 10gc
power to the people
upgrade city hall to level 5-100 p 2gc
upgrade city hall to level 15- 10,000p 5 gc
upgrade the city hall to level 45-100,000p 5gc
well prepared
upgrade the barracks to level 8-100p 2 gc
upgrade barracks to level 20- 10,000p 5gc
upgrade barracks to level 45- 100,000 2gc
stack em high
Upgrade warehouse to level 3 -100p 2gc
upgrade warehouse to level 10- 10,000p 5 gc
upgrade warehouse to level 45-100,000p 5gc
The great wall of empire
upgrade wall to level 10- 100p 2gc
upgrade wall to level 15-10,000p 5gc
upgrade wall to level 45-100,000p
Mass conscription
train 5,000 troops- 100p 2gc
train 500,000 troops- 10,000p 5gc
train 16,777,215 troops- 100,000p 10gc
mad scientist
perform 3 technology upgrades-100p 2gc
perform 30 technology upgrades- 10,000p 5gc
perform 200 technology upgrades- 100,000p 10gc
man the walls
build 1,000 fortifications-100p 2 gc
build 10,000 fortifications-10,000p 5gc
build 5,000,000 fortifications- 100,000p 10gc
bottoms up
refresh the tavern 15 times-100 p 3gc
refresh the tavern 100 times-10,000p 5gc
eye of the tiger
train your hero 15 times-100p 3 gc
train your hero 200 times-10,000p 5gc
train your hero 2000 times- 100,000p 20gc
defying the limits
reincarnate hero 1 times-100p 5gc
reincarnate hero 50 times- 10,000p 5gc
Labels:
Arena,
Daily Tasks,
Fortifications,
General,
Hero,
Resources,
Tower,
Troops,
Wall,
Wilds
Saturday, February 22, 2014
Missions-Stories-Chapters- Feb 2014
This is a detailed list of the Chapter stories that you can accomplish for prestige. The little scroll near the top left of the page.
Story 1
Upgrade City Hall
Upgrade Farm 1 to lv 1
upgrade warehouse to lv1
create 10 infantry
upgrade sawmill 1 to lv 1
upgrade Quarry 1 to lv1
upgrade iron mine 1 to lv 1
complete Tower 1.1
Create a new nick name
Reward: 18 2- Archer packs (36 archers)
Story 2
Upgrade Barracks to lv 2
Complete Tower 1.2
upgrade city hall to lv 2
create 20 cavalry
upgrade 1 hero to lv 3
do 5 daily tasks
upgrade warehouse to lv 3
upgrade wall to lv 2
Reward: 1 Cast Iron, 1 Food bonus pack
Story 3
Complete tower 1.3
upgrade all sawmills to lv 2
have at least 200 troops
upgrade city hall to lv 3
win in the arena
Enhance 1 troop type to lv 1 (barracks, enhancements, pick a troop type)
Reward: Small HP bouns
Story 4
Complete tower 1.4
upgrade warehouse to lv 4
upgrade lv 1 iron mine to lv 5
upgrade all farms to lv 4
upgrade barracks to lv 5
have at least 40k food
have 4 lv 5 heros
Reward: leadership card, three start hero card
Story 5
UPgrade wall to lv 4
complete tower 1.5
upgrade city hall 5
upgrade farm 1 to lv 6
take a wild
search for gems
equip a gem
Reward: Strenous Crystal
Story 6
upgrade barracks to lv 6
upgrade wall to lv 5
get you logging technology to lv 1
complete tower 1.6
upgrade all sawmills to lv 5
create 5 traps (if you click on the pictures in the wall fortifications tab it will tell you what each is called)
Occupy 2 wilds (you can occupy 1 wild and 1 stronghold to complete this task)
Reward: Resource bonus pack
Story 7
upgrade warehouse to lv 6
attack a player
upgrade city hall to lv 7
upgrade all quarries to lv 6
have at least 200 catapults
have 5 heros lv 10 or higher
view dragon (click present bottom left and click dragon icon)
Reward: City protection)
Story 8
Upgrade barracks to lv 7
Occupy a stronghold
complete tower 1.7
upgrade all iron mines to lv 7
create 10 caltrops (type of wall fortification)
upgrade a gem to lv 3
raid another player for 5k resources
Reward: Military bonus (small)
Story 9
upgrade city hall to lv 8
upgrade warehouse to lv 8
have a total of 4k troops (this glitched for me had to msg gms but they sorted it quickly)
complete tower 1.8
upgrade all farms to lv 7
steal 3 wilds from players lv 4 or above (take an occupied wild, the occupier has to be at least lv 4)
use mass gem explore (top right of gem window)
Reward: 8 Huge pack Copper coins
Story 10
upgrade barracks to lv 9
upgrade wall to lv 7
do the arena 10 times
get heraldry from doing daily tasks (usually the 60 point reward)
explore for gems 50 times (total not in one day)
Attack other players 30 times (total not in one day)
Reward: 20 Minor Heraldry
Story 11
All your heros to lv 40
upgrade city hall to lv 10
upgrade sawmill 1 to lv 10
upgrade iron mine 1 to lv 10
upgrade quarry 1 to lv 10
upgrade farm 1 to lv 10
have a total of 5k troops
research all your technologies to lv 1
complete tower 1.9
Reward: 2 Major heraldry
Story 11 is at this time the last story unless you are also going to do the money ones, which as far as I have encountered the rewards have been terrible. I forgot to write them down though so could not tell you what they are.
Story 1
Upgrade City Hall
Upgrade Farm 1 to lv 1
upgrade warehouse to lv1
create 10 infantry
upgrade sawmill 1 to lv 1
upgrade Quarry 1 to lv1
upgrade iron mine 1 to lv 1
complete Tower 1.1
Create a new nick name
Reward: 18 2- Archer packs (36 archers)
Story 2
Upgrade Barracks to lv 2
Complete Tower 1.2
upgrade city hall to lv 2
create 20 cavalry
upgrade 1 hero to lv 3
do 5 daily tasks
upgrade warehouse to lv 3
upgrade wall to lv 2
Reward: 1 Cast Iron, 1 Food bonus pack
Story 3
Complete tower 1.3
upgrade all sawmills to lv 2
have at least 200 troops
upgrade city hall to lv 3
win in the arena
Enhance 1 troop type to lv 1 (barracks, enhancements, pick a troop type)
Reward: Small HP bouns
Story 4
Complete tower 1.4
upgrade warehouse to lv 4
upgrade lv 1 iron mine to lv 5
upgrade all farms to lv 4
upgrade barracks to lv 5
have at least 40k food
have 4 lv 5 heros
Reward: leadership card, three start hero card
Story 5
UPgrade wall to lv 4
complete tower 1.5
upgrade city hall 5
upgrade farm 1 to lv 6
take a wild
search for gems
equip a gem
Reward: Strenous Crystal
Story 6
upgrade barracks to lv 6
upgrade wall to lv 5
get you logging technology to lv 1
complete tower 1.6
upgrade all sawmills to lv 5
create 5 traps (if you click on the pictures in the wall fortifications tab it will tell you what each is called)
Occupy 2 wilds (you can occupy 1 wild and 1 stronghold to complete this task)
Reward: Resource bonus pack
Story 7
upgrade warehouse to lv 6
attack a player
upgrade city hall to lv 7
upgrade all quarries to lv 6
have at least 200 catapults
have 5 heros lv 10 or higher
view dragon (click present bottom left and click dragon icon)
Reward: City protection)
Story 8
Upgrade barracks to lv 7
Occupy a stronghold
complete tower 1.7
upgrade all iron mines to lv 7
create 10 caltrops (type of wall fortification)
upgrade a gem to lv 3
raid another player for 5k resources
Reward: Military bonus (small)
Story 9
upgrade city hall to lv 8
upgrade warehouse to lv 8
have a total of 4k troops (this glitched for me had to msg gms but they sorted it quickly)
complete tower 1.8
upgrade all farms to lv 7
steal 3 wilds from players lv 4 or above (take an occupied wild, the occupier has to be at least lv 4)
use mass gem explore (top right of gem window)
Reward: 8 Huge pack Copper coins
Story 10
upgrade barracks to lv 9
upgrade wall to lv 7
do the arena 10 times
get heraldry from doing daily tasks (usually the 60 point reward)
explore for gems 50 times (total not in one day)
Attack other players 30 times (total not in one day)
Reward: 20 Minor Heraldry
Story 11
All your heros to lv 40
upgrade city hall to lv 10
upgrade sawmill 1 to lv 10
upgrade iron mine 1 to lv 10
upgrade quarry 1 to lv 10
upgrade farm 1 to lv 10
have a total of 5k troops
research all your technologies to lv 1
complete tower 1.9
Reward: 2 Major heraldry
Story 11 is at this time the last story unless you are also going to do the money ones, which as far as I have encountered the rewards have been terrible. I forgot to write them down though so could not tell you what they are.
Wednesday, August 7, 2013
Age of Warring Empire- Fortifications
So I have been working on the usefulness of fortifications. I have previously posted their cost ratios, but wanted to look more at their battle operation. I have noticed that each trap only affects one specific type of troop.
Iron Caltrops take out Infantry
Spiking Obstacles take out Calvary
Traps take out Archers
Rolling Logs take out Catapults
The rate so far is pretty consistent I have run very few tests however. But it seems that each type of trap can be reliably expected to take out 5 of their respective troop types. I have seen as high as 8 but when calculating use 5 to be safe.
Of course this information doesn't help a whole lot with the random NPC attacks but will be more then helpful in deterring attacks of other players. Mostly since many players only use Infantry, Catapults and Archers. And generally only use Archers as decoys, so if you focus mostly on building Iron Caltrops and Rolling logs you should be able to build yourself a pretty good defense.
Iron Caltrops take out Infantry
Spiking Obstacles take out Calvary
Traps take out Archers
Rolling Logs take out Catapults
The rate so far is pretty consistent I have run very few tests however. But it seems that each type of trap can be reliably expected to take out 5 of their respective troop types. I have seen as high as 8 but when calculating use 5 to be safe.
Of course this information doesn't help a whole lot with the random NPC attacks but will be more then helpful in deterring attacks of other players. Mostly since many players only use Infantry, Catapults and Archers. And generally only use Archers as decoys, so if you focus mostly on building Iron Caltrops and Rolling logs you should be able to build yourself a pretty good defense.
Wednesday, May 8, 2013
Age of Empire- Fortifications
Something that is new recently is fortifications on our walls. I'm working on figuring out if they are worth building or not currently I only have the raw data. Doing some testing at the moment and will get back to you all with the findings.
So I created one Spike Pit fortification for testing purposes and it was killed by 1 archer. Not even really sure how they are supposed to work watching the battle shows the archer attacking and nobody defending the archer doesn't fire or anything. But in my report I show a causality of 1 Pit trap.
Upon further testing I noticed that when people are attacking me I will loose 1 Rolling log for about every 6 catapults they come at me with. So good for defending against annoying little attacks really poor for those big armies that roll through every once in a while.
The game refers to these traps as
Iron caltrop= Spikes
Spiking Obstacles=Spike walls
Traps= Spike pits
Rolling log= Rams
So I created one Spike Pit fortification for testing purposes and it was killed by 1 archer. Not even really sure how they are supposed to work watching the battle shows the archer attacking and nobody defending the archer doesn't fire or anything. But in my report I show a causality of 1 Pit trap.
Upon further testing I noticed that when people are attacking me I will loose 1 Rolling log for about every 6 catapults they come at me with. So good for defending against annoying little attacks really poor for those big armies that roll through every once in a while.
The game refers to these traps as
Iron caltrop= Spikes
Spiking Obstacles=Spike walls
Traps= Spike pits
Rolling log= Rams
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