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Friday, May 30, 2014

The Barracks for Beginners Part II of II

Take me to part I of this tutorial

Alternatively if you would like to download the Microsoft Word document of this tutorial you can do so HERE at my personal AoWE website.

Troop Types: Archer



Archers are overlooked most of the time. They are the cheapest to build, have a high attack rating but they have a terrible defense rating. Most likely you will use Archers as your sacrificial's, if you do not know what sacrificial's are enter it into the search box and read on!


Server
Type
Wood
Stone
Iron
Food
Attack
Defense
Life
Speed
Build Time
V1/V2
250
250
250
250
13
10
10
6
30 Seconds
V4
0
0
0
60
13
6
15
6
1 Second

Strong Army for Few Resources (Has Been Phased Out)
Now here is where it gets tricky regarding Archers. Not many know this even though it is in plain sight. Archers are an untapped resource in most cases because when you get into troop enhancements, which more detail can be found below, Archers receive the highest increase in attack. If you get your Archers to level 10 enhancement, equip a few gems and items and use a good formation where your Archers are behind Infantry you can have a hard hitting army for a bargain! The downside is that if you get hit by any troop type you will suffer great losses of troops, but then again they are very cheap to train. You've been informed now it's up to you, but I seriously suggest giving them a shot before you cast them to the side for Infantry and Catapult.


Troop Types: Catapult



Finally we get to the most overused troop type on the game, unlike Infantry they aren't as cheap to build and frankly they are as expensive as Cavalry. They pack one mean ass punch right from the get go and will likely be your first enhancement to level 10.

Server
Type
Wood
Stone
Iron
Food
Attack
Defense
Life
Speed
Build Time
V1/V2
250
250
250
250
19
12
12
6
30 Seconds
V4
0
0
0
300
15
5
28
3
1 Second

Last Two Sentences (Cost Difference Has Been Phased out on V1/V2 ONLY)
Catapults are mean, they are nasty, and frankly if you have an enemy player sending an entire army of Catapults at you it's going to hurt if you decide to Defend. They are NOT invincible however and the downside is that they have a low Defense and Life rating. The upside is that they have the highest Attack rating when you start the game. These will be your largest expense I can say with certainty when it comes to building your Army. The best way to use your Catapults is to hide them behind your Infantry since your Infantry have the highest defense rating it only makes sense right? We will get more in depth with formations in other tutorials so keep in mind you do NOT want these guys taking a hit if at all possible. They are expensive and if you decide to send your entire army somewhere and you lose, losing the Catapults alone is enough to make you cry.


Enhance Attribute



Enhancing troops is going to be your goal after you decide it's time to build your Army. Without enhancing your troops frankly you stand no chance against an enemy with enhanced troops. By enhancing them you increase all of their ratings dramatically. Once your troops have been enhanced to level 10 they receive a "Special Attack". This is more of a special effect than it is a special attack because the only true change other than the increase in statistics similar to the previous enhancements. You will commonly hear these level 10 enhanced soldiers referred to as "Swirlies" and this is attributed to the special effect they receive at level 10. Now, what do you say we get into the nitty gritty of Enhancements?

Infantry Enhance
Level
V1/V2
Attack
V4
V1/V2
Defense
V4
V1/V2
Health
V4
1
0
0
40
200
80
240
2
40
160
80
200
80
480
3
80
320
160
400
160
960
4
80
320
200
600
240
1200
5
120
480
240
600
240
1440
6
160
640
320
800
320
1920
7
160
640
360
1000
400
2160
8
200
800
400
1000
400
2400
9
240
960
480
1200
480
2880
10
400
1280
600
1600
600
3840





Cavalry Enhance
Level
V1/V2
Attack
V4
V1/V2
Defense
V4
V1/V2
Health
V4
1
0
100
58
160
29
0
2
58
200
58
160
58
380
3
116
400
116
320
116
760
4
116
500
174
480
145
760
5
174
600
174
480
174
1140
6
232
800
232
640
232
1520
7
232
900
290
800
261
1520
8
290
1000
290
800
290
1900
9
348
1200
348
960
348
2280
10
435
1600
435
1280
435
3040





Archer Enhance
Level
V1/V2
Attack
V4
V1/V2
Defense
V4
V1/V2
Health
V4
1
40
130
30
0
0
300
2
80
260
30
120
30
300
3
160
520
60
240
60
600
4
200
650
90
240
90
900
5
240
780
90
360
90
900
6
320
1040
120
480
120
1200
7
360
1170
150
480
120
1500
8
400
1300
150
600
150
1500
9
480
1560
180
720
180
1800
10
600
2080
225
960
225
2400





Catapult Enhance
Level
V1/V2
Attack
V4
V1/V2
Defense
V4
V1/V2
Health
V4
1
36
120
0
40
48
224
2
72
240
48
80
48
448
3
144
480
96
160
96
896
4
180
600
96
200
144
1120
5
216
720
144
240
144
1344
6
288
960
192
320
192
1792
7
324
1080
192
360
192
2016
8
360
1200
240
400
240
2240
9
432
1440
288
480
288
2688
10
540
1920
360
640
360
3584




Crit Rate



Crit Rate or Critical Rate, is a way for your soldiers to inflict extra damage. Depending on the level of your Crit Rate you have a certain percentage of chance as well as damage that will be dealt to the enemy. All Crit Rates are the same for the four troop types. The maximum chance, or possibility of you actually inflicting Crit damage, being 15% and the Maximum damage being 150% of the normal damage your hero inflicts based on their current level, attack rating, equipment etc. When the damage is dealt it is great but don't count on it too often because even with 15% chance the odds that one of your hero will strike with Crit damage is unlikely in most cases. Again it isn't impossible and it does happen but not as often as you would like and most of the time it doesn't happen when you want it to the most, such as against an enemy player with more troops than you.
Something to keep in mind is that these Crit Rate enhancements are the same exact price as the regular Enhance Attributes.


Crit Rate (All Types)
Level
V1/V2
Crit Rate
V4
V1/V2
Crit Damage
V4
1
1%
1%
120%
120%
2
2%
2%
120%
120%
3
4%
4%
125%
125%
4
5%
5%
125%
125%
5
6%
6%
125%
125%
6
8%
8%
130%
130%
7
9%
9%
130%
130%
8
10%
10%
130%
130%
9
12%
12%
140%
140%
10
15%
15%
150%
150%




Crit/Enhancement Cost

Enhancing troops can be done via two methods, there is a third but it is kind of tricky. The main two methods, which really are the only two methods, is by using Copper Coins or Cast Iron. The third method is using Gold Coins. If you choose to use Gold Coins just know that the Gold Coins are converted into Cast Iron so ultimately you are using Cast Iron not Gold Coins. Sound complicated? If you thought that was ridiculous wait until you learn this little bit of info. If you do not have enough Cast Iron to perform the enhancement and you do not have the CC to perform the enhancement you will be asked to purchase the Cast Iron with your Gold Coins. When you purchase the Cast Iron with Gold Coins from the enhancement window be careful because if you have Cast Iron and you only intend to purchase enough to perform the upgrade it cannot be done. For some reason when you are asked to purchase the remaining Cast Iron it instead purchases the entire amount. So if you were to perform the level 10 enhancement and you only had 30 Cast Iron but wanted to buy the remaining 6 with Gold Coins you will instead purchase the entire amount of 36 Cast Iron for 72 Gold Coins and the Cast Iron you already had will remain untouched. You have been warned folks. Below you will find a table with the required amount of Cast Iron and Copper Coins for each level upgrade.

Crit and Enhance (All Types)
Level
Copper Coins
Cast Iron
1
1,000
1
2
3,000
1
3
9,000
2
4
27,000
3
5
81,000
6
6
243,000
9
7
486,000
13
8
541,000
19
9
606,000
26
10
701,000
36

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