Take me to part I of this tutorial
Alternatively if you would like to download the Microsoft Word document of this tutorial you can do so HERE at my personal AoWE website.
Alternatively if you would like to download the Microsoft Word document of this tutorial you can do so HERE at my personal AoWE website.
Troop Types: Archer
Archers are overlooked most of the time. They are the cheapest to build, have a high attack rating but they have a terrible defense rating. Most likely you will use Archers as your sacrificial's, if you do not know what sacrificial's are enter it into the search box and read on!
Server
Type
|
Wood
|
Stone
|
Iron
|
Food
|
Attack
|
Defense
|
Life
|
Speed
|
Build Time
|
V1/V2
|
250
|
250
|
250
|
250
|
13
|
10
|
10
|
6
|
30 Seconds
|
V4
|
0
|
0
|
0
|
60
|
13
|
6
|
15
|
6
|
1 Second
|
Strong Army for Few Resources (Has Been Phased Out)
Now here is where it gets tricky regarding Archers. Not many know this even though it is in plain sight. Archers are an untapped resource in most cases because when you get into troop enhancements, which more detail can be found below, Archers receive the highest increase in attack. If you get your Archers to level 10 enhancement, equip a few gems and items and use a good formation where your Archers are behind Infantry you can have a hard hitting army for a bargain! The downside is that if you get hit by any troop type you will suffer great losses of troops, but then again they are very cheap to train. You've been informed now it's up to you, but I seriously suggest giving them a shot before you cast them to the side for Infantry and Catapult.
Troop Types: Catapult
Finally we get to the most overused troop type on the game, unlike Infantry they aren't as cheap to build and frankly they are as expensive as Cavalry. They pack one mean ass punch right from the get go and will likely be your first enhancement to level 10.
Server
Type
|
Wood
|
Stone
|
Iron
|
Food
|
Attack
|
Defense
|
Life
|
Speed
|
Build Time
|
V1/V2
|
250
|
250
|
250
|
250
|
19
|
12
|
12
|
6
|
30 Seconds
|
V4
|
0
|
0
|
0
|
300
|
15
|
5
|
28
|
3
|
1 Second
|
Last Two Sentences (Cost Difference Has Been Phased out on V1/V2 ONLY)
Catapults are mean, they are nasty, and frankly if you have an enemy player sending an entire army of Catapults at you it's going to hurt if you decide to Defend. They are NOT invincible however and the downside is that they have a low Defense and Life rating. The upside is that they have the highest Attack rating when you start the game. These will be your largest expense I can say with certainty when it comes to building your Army. The best way to use your Catapults is to hide them behind your Infantry since your Infantry have the highest defense rating it only makes sense right? We will get more in depth with formations in other tutorials so keep in mind you do NOT want these guys taking a hit if at all possible. They are expensive and if you decide to send your entire army somewhere and you lose, losing the Catapults alone is enough to make you cry.
Enhance Attribute
Enhancing troops is going to be your goal after you decide it's time to build your Army. Without enhancing your troops frankly you stand no chance against an enemy with enhanced troops. By enhancing them you increase all of their ratings dramatically. Once your troops have been enhanced to level 10 they receive a "Special Attack". This is more of a special effect than it is a special attack because the only true change other than the increase in statistics similar to the previous enhancements. You will commonly hear these level 10 enhanced soldiers referred to as "Swirlies" and this is attributed to the special effect they receive at level 10. Now, what do you say we get into the nitty gritty of Enhancements?
Infantry Enhance
| ||||||||||||
Level
|
V1/V2
|
Attack
|
V4
|
V1/V2
|
Defense
|
V4
|
V1/V2
|
Health
|
V4
| |||
1
|
0
|
0
|
40
|
200
|
80
|
240
| ||||||
2
|
40
|
160
|
80
|
200
|
80
|
480
| ||||||
3
|
80
|
320
|
160
|
400
|
160
|
960
| ||||||
4
|
80
|
320
|
200
|
600
|
240
|
1200
| ||||||
5
|
120
|
480
|
240
|
600
|
240
|
1440
| ||||||
6
|
160
|
640
|
320
|
800
|
320
|
1920
| ||||||
7
|
160
|
640
|
360
|
1000
|
400
|
2160
| ||||||
8
|
200
|
800
|
400
|
1000
|
400
|
2400
| ||||||
9
|
240
|
960
|
480
|
1200
|
480
|
2880
| ||||||
10
|
400
|
1280
|
600
|
1600
|
600
|
3840
|
Cavalry Enhance
| ||||||||||||
Level
|
V1/V2
|
Attack
|
V4
|
V1/V2
|
Defense
|
V4
|
V1/V2
|
Health
|
V4
| |||
1
|
0
|
100
|
58
|
160
|
29
|
0
| ||||||
2
|
58
|
200
|
58
|
160
|
58
|
380
| ||||||
3
|
116
|
400
|
116
|
320
|
116
|
760
| ||||||
4
|
116
|
500
|
174
|
480
|
145
|
760
| ||||||
5
|
174
|
600
|
174
|
480
|
174
|
1140
| ||||||
6
|
232
|
800
|
232
|
640
|
232
|
1520
| ||||||
7
|
232
|
900
|
290
|
800
|
261
|
1520
| ||||||
8
|
290
|
1000
|
290
|
800
|
290
|
1900
| ||||||
9
|
348
|
1200
|
348
|
960
|
348
|
2280
| ||||||
10
|
435
|
1600
|
435
|
1280
|
435
|
3040
|
Archer Enhance
| ||||||||||||
Level
|
V1/V2
|
Attack
|
V4
|
V1/V2
|
Defense
|
V4
|
V1/V2
|
Health
|
V4
| |||
1
|
40
|
130
|
30
|
0
|
0
|
300
| ||||||
2
|
80
|
260
|
30
|
120
|
30
|
300
| ||||||
3
|
160
|
520
|
60
|
240
|
60
|
600
| ||||||
4
|
200
|
650
|
90
|
240
|
90
|
900
| ||||||
5
|
240
|
780
|
90
|
360
|
90
|
900
| ||||||
6
|
320
|
1040
|
120
|
480
|
120
|
1200
| ||||||
7
|
360
|
1170
|
150
|
480
|
120
|
1500
| ||||||
8
|
400
|
1300
|
150
|
600
|
150
|
1500
| ||||||
9
|
480
|
1560
|
180
|
720
|
180
|
1800
| ||||||
10
|
600
|
2080
|
225
|
960
|
225
|
2400
|
Catapult Enhance
| ||||||||||||
Level
|
V1/V2
|
Attack
|
V4
|
V1/V2
|
Defense
|
V4
|
V1/V2
|
Health
|
V4
| |||
1
|
36
|
120
|
0
|
40
|
48
|
224
| ||||||
2
|
72
|
240
|
48
|
80
|
48
|
448
| ||||||
3
|
144
|
480
|
96
|
160
|
96
|
896
| ||||||
4
|
180
|
600
|
96
|
200
|
144
|
1120
| ||||||
5
|
216
|
720
|
144
|
240
|
144
|
1344
| ||||||
6
|
288
|
960
|
192
|
320
|
192
|
1792
| ||||||
7
|
324
|
1080
|
192
|
360
|
192
|
2016
| ||||||
8
|
360
|
1200
|
240
|
400
|
240
|
2240
| ||||||
9
|
432
|
1440
|
288
|
480
|
288
|
2688
| ||||||
10
|
540
|
1920
|
360
|
640
|
360
|
3584
|
Crit Rate
Crit Rate or Critical Rate, is a way for your soldiers to inflict extra damage. Depending on the level of your Crit Rate you have a certain percentage of chance as well as damage that will be dealt to the enemy. All Crit Rates are the same for the four troop types. The maximum chance, or possibility of you actually inflicting Crit damage, being 15% and the Maximum damage being 150% of the normal damage your hero inflicts based on their current level, attack rating, equipment etc. When the damage is dealt it is great but don't count on it too often because even with 15% chance the odds that one of your hero will strike with Crit damage is unlikely in most cases. Again it isn't impossible and it does happen but not as often as you would like and most of the time it doesn't happen when you want it to the most, such as against an enemy player with more troops than you.
Something to keep in mind is that these Crit Rate enhancements are the same exact price as the regular Enhance Attributes.
Crit Rate (All Types)
| ||||||||
Level
|
V1/V2
|
Crit Rate
|
V4
|
V1/V2
|
Crit Damage
|
V4
| ||
1
|
1%
|
1%
|
120%
|
120%
| ||||
2
|
2%
|
2%
|
120%
|
120%
| ||||
3
|
4%
|
4%
|
125%
|
125%
| ||||
4
|
5%
|
5%
|
125%
|
125%
| ||||
5
|
6%
|
6%
|
125%
|
125%
| ||||
6
|
8%
|
8%
|
130%
|
130%
| ||||
7
|
9%
|
9%
|
130%
|
130%
| ||||
8
|
10%
|
10%
|
130%
|
130%
| ||||
9
|
12%
|
12%
|
140%
|
140%
| ||||
10
|
15%
|
15%
|
150%
|
150%
|
Crit/Enhancement Cost
Enhancing troops can be done via two methods, there is a third but it is kind of tricky. The main two methods, which really are the only two methods, is by using Copper Coins or Cast Iron. The third method is using Gold Coins. If you choose to use Gold Coins just know that the Gold Coins are converted into Cast Iron so ultimately you are using Cast Iron not Gold Coins. Sound complicated? If you thought that was ridiculous wait until you learn this little bit of info. If you do not have enough Cast Iron to perform the enhancement and you do not have the CC to perform the enhancement you will be asked to purchase the Cast Iron with your Gold Coins. When you purchase the Cast Iron with Gold Coins from the enhancement window be careful because if you have Cast Iron and you only intend to purchase enough to perform the upgrade it cannot be done. For some reason when you are asked to purchase the remaining Cast Iron it instead purchases the entire amount. So if you were to perform the level 10 enhancement and you only had 30 Cast Iron but wanted to buy the remaining 6 with Gold Coins you will instead purchase the entire amount of 36 Cast Iron for 72 Gold Coins and the Cast Iron you already had will remain untouched. You have been warned folks. Below you will find a table with the required amount of Cast Iron and Copper Coins for each level upgrade.
Crit and Enhance (All Types)
| ||
Level
|
Copper Coins
|
Cast Iron
|
1
|
1,000
|
1
|
2
|
3,000
|
1
|
3
|
9,000
|
2
|
4
|
27,000
|
3
|
5
|
81,000
|
6
|
6
|
243,000
|
9
|
7
|
486,000
|
13
|
8
|
541,000
|
19
|
9
|
606,000
|
26
|
10
|
701,000
|
36
|
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